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Old Jun 30, 2011, 07:29 AM // 07:29   #501
Ascalonian Squire
 
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@itiscurtains: Thanks for the suggestions. I'll try out some vanqs or something with my MM and then a few with a RoJ smiter instead and see what I like better. Good call with Judge's Insight, I'll switch that out for sure.
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Old Jul 04, 2011, 06:54 AM // 06:54   #502
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I currently run:

3x discords
2x mesmers (Illusion & Domination)
2x Ritualists (Channeling and Communing)

It's the basic 3 team builds on PvX all put into one.

Would this build survive to beating all 4 cities in DoA? My main is Ritualist, but if I can survive via a different class, maybe a physical class I can go that way too.

Any suggestions would be appreciated! thanks!
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Old Jul 05, 2011, 07:53 PM // 19:53   #503
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@Pirateer

I'm using that same build except I'm a Necro primary. I tried to clear it in HM but it fails pretty hard. It'll probably work in NM but you have to pull slowly and it's going to take forever. I'm guessing you're low on funds and that's why you're using the build? I'm using the build so I can finish filling up my HoM but it feels slow.

I'm thinking about going 3 Mesmers and changing Razah

Last edited by Random Generator; Jul 05, 2011 at 10:22 PM // 22:22..
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Old Jul 06, 2011, 05:58 AM // 05:58   #504
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Originally Posted by Random Generator View Post
@Pirateer

I'm using that same build except I'm a Necro primary. I tried to clear it in HM but it fails pretty hard. It'll probably work in NM but you have to pull slowly and it's going to take forever. I'm guessing you're low on funds and that's why you're using the build? I'm using the build so I can finish filling up my HoM but it feels slow.

I'm thinking about going 3 Mesmers and changing Razah
I definitely have the funds, but I'm not entirely sure what builds to use. I just did City of Torc'qua last night with:

2 mesmer (Dom and Illusion)
2 necro (SS & MM Jagged bones)
2 Ele dual ER backline (PVX wiki build)
1 Rit ST
me - SoS

Update: 7-6-2011

Took out ineptude mesmer and went with Keystone Build, everything twitches like crazy now!!! Cleared City of torc'qua and Ravenheart Gloom. All this is on NM though.

Last edited by Pirateer; Jul 06, 2011 at 04:52 PM // 16:52..
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Old Jul 06, 2011, 04:11 PM // 16:11   #505
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Originally Posted by Lanier View Post
My concern with running hybrids is that they're less reliable at keeping party members alive than running a standard backline. I guess i'm one of those guys who likes to be absolutely sure that no one ever dies. If my backline is wanding rather than casting, that means that they are ready to heal an enemy spike or prot against one at the exact moment it is necessary.
It depends on what other non-prot/heal skills are on their bar. Try not to choose skills that require the hero to spam or skills with very long casting time.

By the way, this is what I use for my casters using some merc heroes...



The mesmer skills can be changed depending on the area, especially their energy management. Feel free to use your favorite energy management skills instead.

Also you can replace the paragon skill FB on the ST rit's bar with another copy of SYG if you need greater protection, or replace the Me/P's SYG or NS with another copy of FB if you don't.

Last edited by Daesu; Jul 06, 2011 at 05:18 PM // 17:18..
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Old Jul 07, 2011, 02:22 PM // 14:22   #506
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Second bar is trash. CHange to SOGM instead, add some e-management instead of armor of unfeeling. ST with 4x spirits is bad.

No single target prots (PS) No AoE healing.

This fails even in HM, much less DoA and harder.

Not sure what your main is gonna be tbh, but you will need 2x merc heroes to run this build, and its not even that great.
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Old Jul 07, 2011, 03:32 PM // 15:32   #507
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Originally Posted by hunter View Post
Second bar is trash. CHange to SOGM instead, add some e-management instead of armor of unfeeling. ST with 4x spirits is bad.
SoGM is optional, if you are protecting an area you can bring that otherwise ST is more effective if you are moving. There is no need for a second e-management skill especially with BiP.

Quote:
No single target prots (PS) No AoE healing.
You don't need single target prots with a shelter rit, and of course there are AoE heals in the build if you look again.

Quote:
This fails even in HM, much less DoA and harder.
Completed HM quest DDF and various VQ with it without cons, so I have confidence in this build.

The main drawback is you need merc heroes to use this build and I have already said that.
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Old Jul 07, 2011, 06:31 PM // 18:31   #508
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any mediocre build can do those.

you wanted my opinion, you got it. And BiP is subpar

PS: Shelter completed DDF, not you
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Old Jul 07, 2011, 07:08 PM // 19:08   #509
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Pretty much any 7 hero party can do HM really easily. That build is not going to fail at all.

BiP is not terrible and provides good energy management, but it can't fuel an entire party alone and basically mandates extra healing.

Interrupts with Panic are a bad idea. Why are you bringing Anguished was Lingwah with one hex on the ST Prot.
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Old Jul 08, 2011, 03:27 AM // 03:27   #510
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So I've been doing the new WoC stuff lately and my typical set up can't get past The Undercity in HM.

I'm running

3x discord necs
panic mes
inept mes
st rit
sos rit

and I'm a monk using an assassin's promise build with some prots.

What hero setup do you guys think would roll through this WoC stuff in HM? I've played with a paragon while I was doing UA, and his team of 4 energy surge heroes, SoS rit, and AotL MM made it a cake walk. Wondering if I could the same results without merc heroes and by playing just by myself with 7 heroes.
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Old Jul 08, 2011, 03:39 AM // 03:39   #511
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Originally Posted by thetwistedboy View Post
Pretty much any 7 hero party can do HM really easily. That build is not going to fail at all.

BiP is not terrible and provides good energy management, but it can't fuel an entire party alone and basically mandates extra healing.

Interrupts with Panic are a bad idea. Why are you bringing Anguished was Lingwah with one hex on the ST Prot.
Yes the build works well enough for anything that I need to do in HM and BiP does work in the right situations.

Why interrupts with Panic? Because Panic doesn't always stop all spells since monsters don't always clump together as nicely for my caster as for my warrior.

I like AwL with dull weapon, don't like binding chains though but you can replace FoMF with that if you like, it is a minor point. I am still tinkering with it. Kudos goes to EFGJack for coming up with the ST defensive rit build (with binding chains instead of FoMF).

Last edited by Daesu; Jul 08, 2011 at 04:54 PM // 16:54..
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Old Jul 12, 2011, 09:54 PM // 21:54   #512
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Quote:
I currently run:

3x discords
2x mesmers (Illusion & Domination)
2x Ritualists (Channeling and Communing)

It's the basic 3 team builds on PvX all put into one.

Would this build survive to beating all 4 cities in DoA? My main is Ritualist, but if I can survive via a different class, maybe a physical class I can go that way too.

Any suggestions would be appreciated! thanks!


run that and you'll be fine. AS rit, go rit/mo with DWG, AR, prot spirit... and... well that's it. lol. You'll blast every shit away. just make sure you dont ball up against eles in foundry and tendrils in veil and you're pretty much facerolling through DoA HM.

My only problem is Foundry really, because the heros are all casters, they all get pwned at same time, had to work around alot with flagging. Strangely enough, the Fury group was easier than the black beast of aaaaaarrrrrghhhh's (maybe because of DP, since accepting the quest reward took it all away). Nevertheless, be careful in Foundry and you will be fine. Expect at least 2 hours run to 3 hours. However, if you bring cons (like you do for DWG-way) it'll be done waaaaaaay faster.

Hope this helped.

Last edited by I Perma Mobs; Jul 12, 2011 at 10:28 PM // 22:28..
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Old Jul 13, 2011, 05:04 PM // 17:04   #513
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Originally Posted by I Perma Mobs View Post


run that and you'll be fine. AS rit, go rit/mo with DWG, AR, prot spirit... and... well that's it. lol. You'll blast every shit away. just make sure you dont ball up against eles in foundry and tendrils in veil and you're pretty much facerolling through DoA HM.

My only problem is Foundry really, because the heros are all casters, they all get pwned at same time, had to work around alot with flagging. Strangely enough, the Fury group was easier than the black beast of aaaaaarrrrrghhhh's (maybe because of DP, since accepting the quest reward took it all away). Nevertheless, be careful in Foundry and you will be fine. Expect at least 2 hours run to 3 hours. However, if you bring cons (like you do for DWG-way) it'll be done waaaaaaay faster.

Hope this helped.
Thanks for the assistance I'll definitely need to try this. I usually just do NM since I don't have much experience in DoA.

Would it be possible to run this with a leecher? i have 2 accounts so one would be Imbagon and the other would be maybe back line support heal (just keep heal party as much as I can I guess).
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Old Jul 15, 2011, 05:17 AM // 05:17   #514
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Hi guys, I've tried many of these 7 hero teams in Bogroots Hard Mode, but I have yet to find a successful team. Does anyone know of a great team specifically for Bogroots Hard Mode? Thanks if you could!
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Old Jul 15, 2011, 06:24 AM // 06:24   #515
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Well, when looking at team builds keep in mind that you will have to tweak something depending on areas (expecially in HM) to have the best setup.
For example, Boogroots is a heavy AoE + Panic party, like Aracni or part of Slaver's.
Also i recall a huge amount of condition in that dg, so be prepared (MbaS+Spirits, Foul feast, etc.).

Don't expect to find a perfect for ALL build. There are some that are OK in lot of areas, but often not optimal.
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Old Jul 15, 2011, 11:24 AM // 11:24   #516
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For bogroots just make sure you bring multiple hex and condition removals. I'd bring foul feast on a MM and pure was mei ling on either a SoS or a defensive spirit pooper, particularly for Bogroots I might consider dropping a lesser condi removal on my monk too (dismiss is pretty solid). For hex removal; cure hex on a monk, convert hexes on an e/mo ether renewal prot and hex eater signet on a panic, ineptitude or energy surge mes will work wonders at keeping your team clean (hex eater might seem a bit risky due to touch range, but I don't run any melee so she's only ever in the backline and the AoE removal is super sexy when your casters are bunched). Then, as has been said, just fill the rest out with AoE damage and healing.

Be clever at pulling and you'll do fine.
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Old Jul 15, 2011, 01:53 PM // 13:53   #517
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On Hex eater, I've been running it lately and it seems the hero AI doesn't bother touching a melee for it, she either touch the casters if everyone is hexed, or don't do anything if I'm the only one hexed unless I run close to her. So pretty solid for group clearing without too much of a risk but yeah if you run melees you want something for that too, shatter hex or smite hex work very well for melees.
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Old Jul 15, 2011, 03:53 PM // 15:53   #518
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Quote:
Originally Posted by Pyros Akali View Post
On Hex eater, I've been running it lately and it seems the hero AI doesn't bother touching a melee for it, she either touch the casters if everyone is hexed, or don't do anything if I'm the only one hexed unless I run close to her. So pretty solid for group clearing without too much of a risk but yeah if you run melees you want something for that too, shatter hex or smite hex work very well for melees.
Micro Holy vial
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Old Jul 16, 2011, 09:02 PM // 21:02   #519
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I'll start to do the dungeons in EotN in both modes with 7 heroes, what you guys think of this?



Build codes + link in order:
OgkjYxXYpSleAZKYyS4G7i8g0GA
OAljUwGopSyBHVoBbhKg1Y+Y4YA
OAhjYwHc4MP1PhdoMgIsEV1LG
OwUTMs2C5hhsRubT/LSXMDs8B
OQRTAYBPmhGM9up5AeaeuHUVB
OQRTA4APG6FYFAB00hnKPrHoqC
OAWjAyhDJPYTrX4ca6MRuWzLG
OACjEyiM5MXzyJGzbyMlmTuhJ


Some observations:
  • The ST rit have only 2 binding skills because of the minions, that way even if shelter end quickly ST will have a "charge" to cast it again fast.
  • I'm not really sure about the PoD curses, he was a PoD Resto but since the healing isn't needed in this build I added some curses support skills, you guys have better suggestion?
  • Shambling Horror is great, I have no idea why people use bone minions instead.
  • My main goal is to have a build that need almost no skill change for the different dungeons, just small things like Frozen Soil for Slavers.
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Old Jul 16, 2011, 11:57 PM // 23:57   #520
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Symbolic celerity seems like more of a drain on your mesmers' energy than anything else.
Other than that it looks solid.
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